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My Visual Novel Can't Be This Fun Your Choice DOES MATTER

Poll: My Visual Novel Can't Be This Fun (8 member(s) have cast votes)

What you wanna hear or experience in a visual novel panel?

  1. Visual novel? Huh? What? (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Why on hell do people enjoy that type of...urr...game?? (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Anything related to Katawa shojo is cool! Hanako My Waifu! (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. As long as it makes my nose bleed...ya know what I mean :3 (1 votes [12.50%] - View)

    Percentage of vote: 12.50%

  5. Just wanna meet other fellow VN players...preferably those who play them RAW!!! (3 votes [37.50%] - View)

    Percentage of vote: 37.50%

  6. I want to make VN myself! (3 votes [37.50%] - View)

    Percentage of vote: 37.50%

  7. ..Uguuuuuu~ (1 votes [12.50%] - View)

    Percentage of vote: 12.50%

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#1 User is offline   SargentJY 

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Posted 23 March 2014 - 01:14 PM

A year has passed, and this panel is BACK!
Welcome back to My Visual Novel Can't Be This Fun!

What's your first thought when the term Visual Novel comes to mind?
Porno? Cheesy school romance? Cute anime girls making inexplicable sounds? or... Posted Image
....Oh dear

Visual novel is a game genre that's getting more attention and recognition in recent years, thanks to the localization effort like MangaGamer, as well as successful local doujin titles like Katawa Shoujo, yet misconception is still there and judgements are still made by its face value.

Posted Image
(FYI, the time is wrong)

That's what motivates me to host this discussion since I would like to explore the immense fun associated with this game genre that is beyond what it is stereotypically defined, whether it is story that turns you into cry baby, music that prepares you for upcoming intense battle, or art that just makes you jaw drop out of amazement. It is my goal to turn this panel into a space where people(yes, not just me as panelist) can share their observation and true feeling without constraint since we are all passionate about these games.

Posted Image
(Yeah, I bet you can hear it already)
Now, you might ask, yeah I love playing visual novel and stuff, but how about actually MAKING one? You know, like creating my own Katawa Shoujo?
You are in luck, since that's what we will cover too!

Being a member of doujin group Amber Clover, I would also like to share my personal experience with VN creation, and you would be surprised to realize, it ain't that difficult as one might imagine. Even big names like
Type Moon or 7th Expansion started up with extremely limited resource and man power.
Posted Image
....REALLY LIMITED

What if you have come to this panel before or already know everything what I have stated above?
Guess what, you still come! For once again, this panel is about you, the audience, and FUN and Interaction are the central themes, thus the more pro you consider yourself to be, the more reason you should come, and don't worry about seeing the exact same old thing again, since a year has passed and I have played more games, that means new fun stuff to cover just as well!
Oh, and also, the fun we started last year would continue on and upgraded! To be precise,
PRIZES will be given for participants helping me making this panel awesome, and by that I mean people sharing their valuable thoughts, answering trivia, and toughest of all, actually doing visual novel cosplays! (FYI, I am going to host the Type Moon photoshoot as well, just so you know how passionate I am seeing people doing awesome cosplay for my favorite visual novels)
Posted Image
<= What else can I say, this blows my mind lol

So come join the party, fellow fans or new comers of the visual novel world. I look forward to meeting you all during ACen, O~NII~CHAN~~~~

This post has been edited by SargentJY: 23 March 2014 - 01:17 PM

"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#2 User is offline   Washu Takahashi 

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Posted 23 March 2014 - 01:27 PM

I hope this includes otome too...since the 10 games on my phone are ruining making my life awesome!
ACen 2014 Schedule
Friday: Meloetta [Pokemon]
Saturday: Umi Ryuuzaki [Magic Knight Rayearth]
Sunday: Sytry Cartwright Demon Attire [Devils and Realist]

Add me on Facebook! Washu Takashi Cosplay

#3 User is offline   SargentJY 

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Posted 23 March 2014 - 02:00 PM

View PostWashu Takahashi, on 23 March 2014 - 01:27 PM, said:

I hope this includes otome too...since the 10 games on my phone are ruining making my life awesome!


I personally didn't play that many otome titles, but it would be covered in the panel and feel free to share your thoughts!
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#4 User is offline   Snow_Storm 

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Posted 23 March 2014 - 07:45 PM

You gonna cover about the music of visual novels (which to me, as a musican and somebody who's musically incline, is the most important thing in a visual novel) as well? Also, what day will the panel be?
ACen 2014 Cosplay List (Final)

Goat-Kun (Umineko no Naku Koro Ni) - Friday
Garterbelt (Panty and Stocking) - Saturday
Coach (Left 4 Dead 2) - Thursay (maybe), Saturday

#5 User is offline   SargentJY 

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Posted 23 March 2014 - 08:21 PM

View PostSnow_Storm, on 23 March 2014 - 07:45 PM, said:

You gonna cover about the music of visual novels (which to me, as a musican and somebody who's musically incline, is the most important thing in a visual novel) as well? Also, what day will the panel be?


Based on the schedule so far, it would be 1pm Saturday, but I am requesting a bigger room(when I ran this panel last year it got full and people can't join), so things might change a bit.
As for music, I am not a musician so my understanding or analysis might be limiting comparing to yours, but I do enjoy VN music and believe they play crucial role to bring out the atmosphere in a game, so yes it will be one of the topic to cover. Also, a close friend of mine who has music background might co-panel with me, so with your input as well, I am certain we can have in-depth discussion during the panel on this subject.
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#6 User is offline   dorkatlarge 

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Posted 25 March 2014 - 08:02 PM

It's been ten months since ACen 2013. Are you still writing your visual novel, SargentJY?

View PostWashu Takahashi, on 23 March 2014 - 01:27 PM, said:

I hope this includes otome too...since the 10 games on my phone are ruining making my life awesome!


Voltage Inc and NTT Solmare have translated a bunch of mobile otome game stories, and they charge by character route. Roseverte has been doing the same with East Tower. And oddly enough, Electronic Arts is doing similar things with both Surviving High School and Cause of Death. That said... do you like this piece-by-piece distribution method?

#7 User is offline   SargentJY 

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Posted 25 March 2014 - 10:32 PM

View Postdorkatlarge, on 25 March 2014 - 08:02 PM, said:

It's been ten months since ACen 2013. Are you still writing your visual novel, SargentJY?



Voltage Inc and NTT Solmare have translated a bunch of mobile otome game stories, and they charge by character route. Roseverte has been doing the same with East Tower. And oddly enough, Electronic Arts is doing similar things with both Surviving High School and Cause of Death. That said... do you like this piece-by-piece distribution method?


Sort of, I personally still works on creating more visual novel script as well as being more active on visual novel commentary, though the actual game production has be on temporary half for various reasons.(The team also create fanart and recently take art commission for enhancing our exposure to the potential audience, which we consider as higher priority at the moment)

As for piece by piece strategy, I can see the reason behind such approach but have my doubt regarding how effective this approach would be since I personally don't really see that much point for buying just one route instead of full game since most VN players I know go for later. Also, this would limit the option to games that have clear cut route division so game like Steins;Gate won't work under this business model. The same applies to story that all routes are part of a bigger story, such as Ever17. Last but not least, I am not sure how the pricing goes, but my guess would be that this strategy allows publisher to charge individual route with a higher price(in other words, say a game with 4 routes by itself is 100 bucks, then if you uses this model, you can charge each route by 30) Knowing this potential scheme does make me personally lose some interest to purchase the game.

This post has been edited by SargentJY: 25 March 2014 - 10:35 PM

"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#8 User is offline   Washu Takahashi 

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Posted 26 March 2014 - 10:59 AM

View Postdorkatlarge, on 25 March 2014 - 08:02 PM, said:

It's been ten months since ACen 2013. Are you still writing your visual novel, SargentJY?



Voltage Inc and NTT Solmare have translated a bunch of mobile otome game stories, and they charge by character route. Roseverte has been doing the same with East Tower. And oddly enough, Electronic Arts is doing similar things with both Surviving High School and Cause of Death. That said... do you like this piece-by-piece distribution method?


So far, I've refused to play any of the pay-to-play games. There are 4 GREE games I play, which are free versions of the Voltage games, 3 free "Shall We Date?" games, and 5 free games by Okko. While they're free, you can only progress by either 5 stories per day, or by how much energy you earn (usually like 1 energy every 240 minutes with 5 being the max energy you can have at one time) The majority of these games also have other things to accomplish, like side games, or having to have so much charm/in game currency/etc to progress through certain parts of the stories. I really enjoy playing this way, since limiting it to only 5 chapters a day limits me nicely, and the side games can be fun. The checkpoints can be annoying when it takes days for you to accumulate enough charm/money/whatever, but makes it worthwhile too.

That being said, I've spent real money on almost all of those games to progress further, clear checkpoints, or increase storage for in game items. Still, it would have cost more to buy each route individually. I think I'd rather pay for an entire game (recently found out Hakuoki is available on 3DS and ordered that) than individual routes. Even though there are always routes I know I'm not interested in (for example, not a fan of the overly goody-goody characters or the really childish ones) it'd probably be cheaper to buy the game as a whole rather than individual routes. I'd rather buy them all together or perhaps get a discount for how many you buy (say each route is $2 and there are 6 characters but 2 of them are goody and child, instead of $8 for 4 characters, make it $5 or something.

What really annoys me though are the games that market themselves as free on the app store, then you read the prologue and have to pay to read individual routes -_-

So there's my really long answer to your question that I probably didn't even answer properly xD
ACen 2014 Schedule
Friday: Meloetta [Pokemon]
Saturday: Umi Ryuuzaki [Magic Knight Rayearth]
Sunday: Sytry Cartwright Demon Attire [Devils and Realist]

Add me on Facebook! Washu Takashi Cosplay

#9 User is offline   SargentJY 

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Posted 26 March 2014 - 11:15 AM

View PostWashu Takahashi, on 26 March 2014 - 10:59 AM, said:

So far, I've refused to play any of the pay-to-play games. There are 4 GREE games I play, which are free versions of the Voltage games, 3 free "Shall We Date?" games, and 5 free games by Okko. While they're free, you can only progress by either 5 stories per day, or by how much energy you earn (usually like 1 energy every 240 minutes with 5 being the max energy you can have at one time) The majority of these games also have other things to accomplish, like side games, or having to have so much charm/in game currency/etc to progress through certain parts of the stories. I really enjoy playing this way, since limiting it to only 5 chapters a day limits me nicely, and the side games can be fun. The checkpoints can be annoying when it takes days for you to accumulate enough charm/money/whatever, but makes it worthwhile too.

That being said, I've spent real money on almost all of those games to progress further, clear checkpoints, or increase storage for in game items. Still, it would have cost more to buy each route individually. I think I'd rather pay for an entire game (recently found out Hakuoki is available on 3DS and ordered that) than individual routes. Even though there are always routes I know I'm not interested in (for example, not a fan of the overly goody-goody characters or the really childish ones) it'd probably be cheaper to buy the game as a whole rather than individual routes. I'd rather buy them all together or perhaps get a discount for how many you buy (say each route is $2 and there are 6 characters but 2 of them are goody and child, instead of $8 for 4 characters, make it $5 or something.

What really annoys me though are the games that market themselves as free on the app store, then you read the prologue and have to pay to read individual routes Posted Image

So there's my really long answer to your question that I probably didn't even answer properly xD


Interesting, I wasn't aware that this model is this complicated. I guess from what you have explained, I feel this model might work well for sim-date rather than VNs that are more story-centric. Since I am a story person myself and tend to vision a VN as a whole despite having all the routes and endings, I might be slightly biased and prefer enjoying the game as a whole since for me the story is the most important element of a VN. That's not saying I found characters themselves not crucial, though one thing I have learned from past game experience is that your first impression of a character is not necessary correlated to how your feel about the whole route once you beat it. Simply put, even if a character seems really unattractive to you from first glance, his/her story might be the best one and you might even grow more fond of the character at the end. As the result, I feel this model might make the player lose chance to enjoy a good story just because the character isn't to his or her liking initially. Furthermore, I appreciate visual novel that have routes complement each other, and those games aren't really a good fit for this model.

Obviously, that's my personal take and arguably a good portion of VN player still play them for characters they like so despite my doubt about such model, there might be still opportunity of profitability, just not necessarily from me haha. Still, I am glad you explain this whole idea to me and I might consider add this information into the panel so we can discuss on this matter along with other participants.
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#10 User is offline   Washu Takahashi 

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Posted 26 March 2014 - 03:32 PM

View PostSargentJY, on 26 March 2014 - 11:15 AM, said:

Interesting, I wasn't aware that this model is this complicated. I guess from what you have explained, I feel this model might work well for sim-date rather than VNs that are more story-centric. Since I am a story person myself and tend to vision a VN as a whole despite having all the routes and endings, I might be slightly biased and prefer enjoying the game as a whole since for me the story is the most important element of a VN. That's not saying I found characters themselves not crucial, though one thing I have learned from past game experience is that your first impression of a character is not necessary correlated to how your feel about the whole route once you beat it. Simply put, even if a character seems really unattractive to you from first glance, his/her story might be the best one and you might even grow more fond of the character at the end. As the result, I feel this model might make the player lose chance to enjoy a good story just because the character isn't to his or her liking initially. Furthermore, I appreciate visual novel that have routes complement each other, and those games aren't really a good fit for this model.

Obviously, that's my personal take and arguably a good portion of VN player still play them for characters they like so despite my doubt about such model, there might be still opportunity of profitability, just not necessarily from me haha. Still, I am glad you explain this whole idea to me and I might consider add this information into the panel so we can discuss on this matter along with other participants.

I guess I'm not too clear on the difference between dating sims and visual novels? From what I understood, they seemed like the same thing. Some of these have pretty in-depth plots where characters overlap quite a bit. In the ones I've played, you pick a character to fall in love with if you select the right answers, but more than that single character is shown during the route to add to the story, and you can learn more about the other characters in routes that aren't their own. (Sometimes they're an added love interest and you find yourself wanting to yell at them to get out since it's not their route xD) Usually the plot line stays very similar (example, in one game you lose all your memories regardless of the route and a different person is chosen as your guard, another you're a fashion designer choosing which of 6 princes you work for). There's definitely a fair amount of plot, and even if you get a good ending the most they usually give you is hinted at naughtiness. You win CGs as you go along if you choose the correct answers.

I definitely agree with you on characters not always being what they seem though. I've played characters who I didn't think I'd enjoy only to find by the end I connected with them. And vice versa, the characters you were sure you'd like but couldn't seem to get a single right answer for xD
ACen 2014 Schedule
Friday: Meloetta [Pokemon]
Saturday: Umi Ryuuzaki [Magic Knight Rayearth]
Sunday: Sytry Cartwright Demon Attire [Devils and Realist]

Add me on Facebook! Washu Takashi Cosplay

#11 User is offline   SargentJY 

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Posted 27 March 2014 - 10:36 AM

View PostWashu Takahashi, on 26 March 2014 - 03:32 PM, said:

I guess I'm not too clear on the difference between dating sims and visual novels? From what I understood, they seemed like the same thing. Some of these have pretty in-depth plots where characters overlap quite a bit. In the ones I've played, you pick a character to fall in love with if you select the right answers, but more than that single character is shown during the route to add to the story, and you can learn more about the other characters in routes that aren't their own. (Sometimes they're an added love interest and you find yourself wanting to yell at them to get out since it's not their route xD) Usually the plot line stays very similar (example, in one game you lose all your memories regardless of the route and a different person is chosen as your guard, another you're a fashion designer choosing which of 6 princes you work for). There's definitely a fair amount of plot, and even if you get a good ending the most they usually give you is hinted at naughtiness. You win CGs as you go along if you choose the correct answers.

I definitely agree with you on characters not always being what they seem though. I've played characters who I didn't think I'd enjoy only to find by the end I connected with them. And vice versa, the characters you were sure you'd like but couldn't seem to get a single right answer for xD


I can't say for certain if the games you played on ur cell are sim-date for sure. And yes, that's a common confusion. Though a simple(but not the best) way to identify is to see if the gameplay involves you allot your stamina doing daily routine things like doing exercise, studying math, or going on a date with specific girl.(Classical example: Love+) In essence, you need to be way more strategic when playing dating-sim comparing to just making handful of decisions in general VNs.

Based on your description, it does seem my concern is valid since if the character routes do complement each other, giving the option to buy individual route will end up making the players not able to enjoy the full story. I guess from business perspective it doesnt really matter, but from a writer perspective, knowing that people might overlook your effort in specific route does feel kinda frustrating(and if such model become main stream, forcing the writer not thinking the game as a whole but focus on individual route, which I argue is not really healthy from the creative perspective)

This post has been edited by SargentJY: 27 March 2014 - 10:37 AM

"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#12 User is offline   Washu Takahashi 

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Posted 27 March 2014 - 11:51 PM

View PostSargentJY, on 27 March 2014 - 10:36 AM, said:

I can't say for certain if the games you played on ur cell are sim-date for sure. And yes, that's a common confusion. Though a simple(but not the best) way to identify is to see if the gameplay involves you allot your stamina doing daily routine things like doing exercise, studying math, or going on a date with specific girl.(Classical example: Love+) In essence, you need to be way more strategic when playing dating-sim comparing to just making handful of decisions in general VNs.

Based on your description, it does seem my concern is valid since if the character routes do complement each other, giving the option to buy individual route will end up making the players not able to enjoy the full story. I guess from business perspective it doesnt really matter, but from a writer perspective, knowing that people might overlook your effort in specific route does feel kinda frustrating(and if such model become main stream, forcing the writer not thinking the game as a whole but focus on individual route, which I argue is not really healthy from the creative perspective)


These would definitely be VN then. I've played a dating sim or two online that match your definition. The side games for the phone games don't contribute at all to your love ranking or whatever, they usually just get you in game currency/something to do while waiting for energy to restore.

I do agree that it's best to play all routes though, not just individual ones. Just buying one route because that's your "type" could end up giving you a bad taste for the game if you end up not liking that character, and it lacks completeness.
ACen 2014 Schedule
Friday: Meloetta [Pokemon]
Saturday: Umi Ryuuzaki [Magic Knight Rayearth]
Sunday: Sytry Cartwright Demon Attire [Devils and Realist]

Add me on Facebook! Washu Takashi Cosplay

#13 User is offline   dorkatlarge 

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Posted 30 March 2014 - 07:05 AM

JAST/J-List has a tendency to market its products as "dating sims," even though almost none of them contain any simulation gameplay. Even in translated stories about romance, it's rather rare to find a relationship that can be accurately described as dating. That said... Dear Princess Celestia, if you're trying to sell products, be sure to describe them in accurate ways. If your customer is promised a complex video game and they get a story, then they will be disappointed. Your faithful student...

Outside of mobile games, it's rare to find a pay-by-route distribution method. Indie developers and game localization companies almost always sell visual novels as whole products, rather than individual pieces. There have been times where I wished that a visual novel would just focus on a few characters. For instance, I liked about half of the cast of Tokimeki Memorial Girl's Side: 2nd Kiss and ignored the others. But more often than not, I'm content with having a full VN so that I can read what I want, when I want.

#14 User is offline   SargentJY 

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Posted 30 March 2014 - 10:24 AM

View Postdorkatlarge, on 30 March 2014 - 07:05 AM, said:

JAST/J-List has a tendency to market its products as "dating sims," even though almost none of them contain any simulation gameplay. Even in translated stories about romance, it's rather rare to find a relationship that can be accurately described as dating. That said... Dear Princess Celestia, if you're trying to sell products, be sure to describe them in accurate ways. If your customer is promised a complex video game and they get a story, then they will be disappointed. Your faithful student...

Outside of mobile games, it's rare to find a pay-by-route distribution method. Indie developers and game localization companies almost always sell visual novels as whole products, rather than individual pieces. There have been times where I wished that a visual novel would just focus on a few characters. For instance, I liked about half of the cast of Tokimeki Memorial Girl's Side: 2nd Kiss and ignored the others. But more often than not, I'm content with having a full VN so that I can read what I want, when I want.


Well, if Steins;Gate IS classified by JAST as Dating Sim, I seriously dunno what else isn't. But yeah, it is common confusion. I myself doesn't even know what visual novel stands for after starting playing them one year in since it is more commonly called AVG in Taiwan.
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#15 User is offline   waffocopter 

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Posted 30 March 2014 - 11:14 PM

Sounds fun. This'll be my first ACen and, if all goes well, I will be doing a VN cosplay (Rewrite). I, uh, haven't finished it yet though.

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Posted 10 April 2014 - 09:48 PM

Sounds like a fun panel! I'll try to bring my 999 group. (I'll be June). And I did Emi from Katawa Shoujo 2 years ago...not sure if I'll bring her back or not.
-Clockwork Cutie
2014 cosplays:
June (999)
Steampunk Snow White

#17 User is offline   SargentJY 

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Posted 11 April 2014 - 08:18 AM

View Postwaffocopter, on 30 March 2014 - 11:14 PM, said:

Sounds fun. This'll be my first ACen and, if all goes well, I will be doing a VN cosplay (Rewrite). I, uh, haven't finished it yet though.


Will look forward to your participation, and I hope this ACen would be a great one for you!
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#18 User is offline   SargentJY 

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Posted 11 April 2014 - 08:22 AM

View PostClockworkCutie, on 10 April 2014 - 09:48 PM, said:

Sounds like a fun panel! I'll try to bring my 999 group. (I'll be June). And I did Emi from Katawa Shoujo 2 years ago...not sure if I'll bring her back or not.


That will be awesome! Just don't ask me to solve sudoku during the panel please(wink wink
I actually did find a Hanako cosplayer 2 years ago too, not sure if you know her?
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#19 User is offline   ClockworkCutie 

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Posted 13 April 2014 - 09:18 PM

View PostSargentJY, on 11 April 2014 - 08:22 AM, said:

That will be awesome! Just don't ask me to solve sudoku during the panel please(wink wink
I actually did find a Hanako cosplayer 2 years ago too, not sure if you know her?


When I was Emi I ran into a Hanako or two, a Rin, and a Shizune. They were all individual, though. I didn't know any of them personally, but I did see them all there.
-Clockwork Cutie
2014 cosplays:
June (999)
Steampunk Snow White

#20 User is offline   BadAnimeGroup 

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Posted 26 April 2014 - 12:11 AM

Ooh, this one's really exciting, as two of our members (TJ and David) both have separate plans for developing a visual novel.

Sounds great, hope to make it!
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#21 User is offline   dorkatlarge 

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Posted 26 April 2014 - 12:21 PM

View PostBadAnimeGroup, on 26 April 2014 - 12:11 AM, said:

Ooh, this one's really exciting, as two of our members (TJ and David) both have separate plans for developing a visual novel.


In theory, it's easy. Just use software such as the freeware program Ren'py, and start writing.

In practice, it's difficult. In order to write a story and get it *finished*, you need to be both dedicated and disciplined. You need to make sure your story isn't too long or complex. Finally, you should prepare for problems such a hard drive crash or a personal crisis.

#22 User is offline   BadAnimeGroup 

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Posted 26 April 2014 - 01:07 PM

View Postdorkatlarge, on 26 April 2014 - 12:21 PM, said:

In theory, it's easy. Just use software such as the freeware program Ren'py, and start writing.

In practice, it's difficult. In order to write a story and get it *finished*, you need to be both dedicated and disciplined. You need to make sure your story isn't too long or complex. Finally, you should prepare for problems such a hard drive crash or a personal crisis.


Oh, that much we know, and the technical aspect isn't daunting (we both have Ren'py). But like you said, dedication and discipline are musts. Planning is (almost) everything. As a bunch of people that constantly criticize anime (and media in general), we don't want to turn around and put out a crappy, or even mediocre, game. As this is our first foray into the VN arena, we're trying to be really receptive to the experiences other people have had. A few of my own:

I've had to postpone my own VN because I had the wherewithal to realize that I needed far more time, resources, and research than I had at my disposal. The time aspect was pretty much regarding the writing and non-technical execution. Maintaining a consistent feel through the choice system has been a big issue, because instead of choosing an action for the central character to take, the choice instead changes how the character perceives the situation at hand.

As for resources, it's mostly come down to an issue of developing an art style, and then developing within that art style. My workspace is well-suited for moviemaking, but I have few-to-no tools for creating drawn art besides physical sketch pads and a cheap scanner. Another resource I'll need is a proficient Italian speaker that can help write Italian dialogue where it is needed in the story. In my current situation, I couldn't pay that person very much...

And, as for research, Italy is particularly foreign to me. Not only did the story dictate that it would take place in Italy, but I wanted a VN to take place somewhere that wasn't America or Japan. I now understand that those two locations are widely used because of familiarity. It's far easier to write about what you know. As an anime fan, despite the fact that I've never been to Japan, I know far more about the location and culture than I do about those of Italy. And so, the problems start piling up. I know nothing about Italian architecture (important because the majority takes place in a large villa), nothing about the language (important because the story centers around an American tourist in Italy), little about the history (which the Italian characters sometimes espouse), and little about the characteristics that make the Italian culture unique. A lot of research is ahead of me, and a trip to Italy itself might not be out of the question.

Reading the developer log of the Katawa Shoujo project was eye-opening, to say the least. Reading about the problems they encountered and the ways they dealt with them has taught me how to adequately prepare for such a bizarre medium. Hearing or seeing examples is one of the most educational experiences anyone can ask for; that's why I'm excited to hear what other people have to say and get others' unique perspectives. Will you be going, too?

-David

ADDENDUM: For some reason I wrote that TJ and I were developing VNs. I meant to say "Jared and David."
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#23 User is offline   SargentJY 

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Posted 27 April 2014 - 01:19 AM

View PostBadAnimeGroup, on 26 April 2014 - 01:07 PM, said:

Oh, that much we know, and the technical aspect isn't daunting (we both have Ren'py). But like you said, dedication and discipline are musts. Planning is (almost) everything. As a bunch of people that constantly criticize anime (and media in general), we don't want to turn around and put out a crappy, or even mediocre, game. As this is our first foray into the VN arena, we're trying to be really receptive to the experiences other people have had. A few of my own:

I've had to postpone my own VN because I had the wherewithal to realize that I needed far more time, resources, and research than I had at my disposal. The time aspect was pretty much regarding the writing and non-technical execution. Maintaining a consistent feel through the choice system has been a big issue, because instead of choosing an action for the central character to take, the choice instead changes how the character perceives the situation at hand.

As for resources, it's mostly come down to an issue of developing an art style, and then developing within that art style. My workspace is well-suited for moviemaking, but I have few-to-no tools for creating drawn art besides physical sketch pads and a cheap scanner. Another resource I'll need is a proficient Italian speaker that can help write Italian dialogue where it is needed in the story. In my current situation, I couldn't pay that person very much...

And, as for research, Italy is particularly foreign to me. Not only did the story dictate that it would take place in Italy, but I wanted a VN to take place somewhere that wasn't America or Japan. I now understand that those two locations are widely used because of familiarity. It's far easier to write about what you know. As an anime fan, despite the fact that I've never been to Japan, I know far more about the location and culture than I do about those of Italy. And so, the problems start piling up. I know nothing about Italian architecture (important because the majority takes place in a large villa), nothing about the language (important because the story centers around an American tourist in Italy), little about the history (which the Italian characters sometimes espouse), and little about the characteristics that make the Italian culture unique. A lot of research is ahead of me, and a trip to Italy itself might not be out of the question.

Reading the developer log of the Katawa Shoujo project was eye-opening, to say the least. Reading about the problems they encountered and the ways they dealt with them has taught me how to adequately prepare for such a bizarre medium. Hearing or seeing examples is one of the most educational experiences anyone can ask for; that's why I'm excited to hear what other people have to say and get others' unique perspectives. Will you be going, too?

-David

ADDENDUM: For some reason I wrote that TJ and I were developing VNs. I meant to say "Jared and David."


Running a vn-making team is never an easy task. In fact, it is even more difficult for my own team since most members are communicated through online means(most of them live in Eastern Asia) As a leader of the group, having a clear vision and constantly providing motivation is extremely crucial since chances are you won't be able to provide any financial incentive to the team to work on the game. However, despite how difficult it might sound, it is still possible.
Just for writing the story though, for starter. aiming for single-route story with or without choices actually helps you familiarize with setting-up the choice-system.(Yes, there are visual novels that have a few or no choices, like Saya no Uya or Higurashi) If you want to start a little bit more ambitious, a story with single and linear route but with character endings like Steins;Gate is also a good idea. In fact, in my opinion, the more story-centric VN usually have less choices since having too many of them usually dilute MC's personality, unless u are doing the same way as Fate Stay Night that you mostly make choices for life-or-death situations.

As for VN with Italy background, there are at least two games out there you can check if you haven't: Symphonic Rain and Arcana Famiglia.(I don't think Arcana is translated, but there is an anime adaptation)
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

#24 User is offline   SargentJY 

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Posted 14 May 2014 - 10:22 PM

It is almost there guys! I am quite excited now to meet you all on Sat for the panel! The slides are ready to go and prizes have arrived too.
If you are equally excited about this panel as I am, share your feeling here too!
"Now Anime(Visual Novel) may still classed as the niche market these days...but it got such variety...such potential that I am sure will make to the mainstream one day."-ThatDudeInTheSuede

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