We rarely fought and if it did it never used dice.
I would still enjoy RPing here though, I just never used dice before.
Like Sko said, dice aren't just for fighting. Dice are also to determine the outcome of many actions. The dice roll + the appropriate ability + skill modifier. For instance, if you wanted to make a balance check on a tight rope, you'd roll a ballance check (balance skill + dexterity modifier + outcome of roll). Whatever the total number is, tells the DM how well a person balanced against the appropriate difficulty rating. Balancing on flat ground wouldn't really need a check, it would be assumed, unless someone tries to take you off balance. Balancing on a curb, would be more difficult and balancing while walking on a tight rope would be nearly impossible for untrained characters. That's why every character is unique. Rogues would be more suited to such a thing, or performers like bards. When you don't have a rogue or lockpick, you get a barbarian to smash the bloody door down. Gung ho! If an action is very easy, or you actually have some time to accomplish it, you can take 10 or 20, depending on the action. You can also have multiple characters assist in an action, for quicker results.