Silent Hill: Shattered Memories And I just spent 40$ on the PS1 game...
#1
Posted 19 April 2009 - 10:52 AM
#3
Posted 19 April 2009 - 12:16 PM
TheStrongJaeger, on Apr 19 2009, 12:09 PM, said:
No thanks, I'll go buy the PS1 version again.
I dunno, I'd rather have a camera that DOESN'T control like absolute crap, and I'd rather have no combat than clumsy horrible combat, so this new Wii retelling might actually be good.
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#5
Posted 19 April 2009 - 01:32 PM
TheStrongJaeger, on Apr 19 2009, 02:29 PM, said:
I wouldn't get my hopes up.
Way to not keep up with the news, Slowbro. Shattered Memories has NO combat whatsoever. Nada. Nein. Honestly, I couldn't stand the clunky combat in the first game, so if the game is designed to not force the player to fight at all, more power to it. If you look past the awesome story, great soundtrack, and genuinely creepy atmosphere of the original PS1 Silent Hill, it really wasn't that great of a game.
This post has been edited by Vasteel Silvergun: 19 April 2009 - 01:34 PM
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#7
Posted 19 April 2009 - 02:33 PM
HaruHE, on Apr 19 2009, 03:21 PM, said:
Maybe for an action game... but for an actual horror experience, I'd take Silent Hill 2 or Fatal Frame over it...
Also, Jaeger, dude, if you have a problem with the original Silent Hill's camera, never play any survival horror games. Ever. They're all like that, if not worse.
This post has been edited by Vasteel Silvergun: 19 April 2009 - 02:34 PM
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#8
Posted 19 April 2009 - 02:37 PM
Hieda No Akyu: Project Touhou
Nazrin: Project Touhou (For panel)
Homura Akemi (Magic form): Magi Madoka
Saber Arturia: Fate Stay/Night
#9
Posted 19 April 2009 - 02:39 PM
HaruHE, on Apr 19 2009, 03:37 PM, said:
Better-made when it comes to action? I guess.
I suppose I don't mind the direction RE decided to take with RE4. I was never a big fan of the series at all, but at least it's just an action zombie-blasting game now, instead of an action game pretending to be a horror game. (see also: the difference between how DMC1 and DMC3 were advertised) I guess I play horror games for the "horror" element... and RE just never did it for me. Relied too much on predictable "zombies jump out from around a corner and say BOO" than atmospheric, psychological terror.
This post has been edited by Vasteel Silvergun: 19 April 2009 - 02:40 PM
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#10
Posted 19 April 2009 - 02:43 PM
Hieda No Akyu: Project Touhou
Nazrin: Project Touhou (For panel)
Homura Akemi (Magic form): Magi Madoka
Saber Arturia: Fate Stay/Night
#11
Posted 19 April 2009 - 02:48 PM
HaruHE, on Apr 19 2009, 03:43 PM, said:
Ick. The port that shouldn't have been.
I thought the controls (aside from the unchanged horrible camera angle) in RE4 for the Wii were alright. Better than fumbling with analog sticks... (Can you tell I generally don't like console third-person shooters? Except maybe EDF2017, since half the weapons are area-effect or homing...)
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#12
Posted 19 April 2009 - 03:03 PM
Hieda No Akyu: Project Touhou
Nazrin: Project Touhou (For panel)
Homura Akemi (Magic form): Magi Madoka
Saber Arturia: Fate Stay/Night
#13
Posted 19 April 2009 - 03:06 PM
I am iffy on this one. I might play it, but I know it won't be as good as the original.
Fluttershy [MLP: FiM] [90%], Rarity [MLP: FiM] [95%]
'12 Cons: C2E2, ACen, Midwestria [Staff], JemCon, YoumaCon [Video Programming Staff]
Acen forum's number one poster and Disney nut.
Foolish Humon, on 13 June 2010 - 07:19 PM, said:
#14
Posted 19 April 2009 - 06:38 PM
Lina, on Apr 19 2009, 04:06 PM, said:
I am iffy on this one. I might play it, but I know it won't be as good as the original.
Who's Lucia? You mean that chick from Lunar?
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#15
Posted 19 April 2009 - 06:39 PM
Vasteel Silvergun, on Apr 19 2009, 07:38 PM, said:
Yup yup.
Fluttershy [MLP: FiM] [90%], Rarity [MLP: FiM] [95%]
'12 Cons: C2E2, ACen, Midwestria [Staff], JemCon, YoumaCon [Video Programming Staff]
Acen forum's number one poster and Disney nut.
Foolish Humon, on 13 June 2010 - 07:19 PM, said:
#16
Posted 19 April 2009 - 07:25 PM
Vasteel Silvergun, on Apr 19 2009, 07:32 PM, said:
I don't get the "if you remove everything great from the game, It's not a good game" arguement. I mean that would apply to anything.
In my opinion they made the camera angle's terrible to make the game tougher and scarier. Early in the game it let you know this when you were running down that alley with the sirens going off. It was disorienting and horrifying. They implemented this perfectly and kept you off balance almost all of the game. Which was the reason it was so tough. even skilled players without a strategy guide couldn't beat it. Hell my friend and I took 20+ hours or so the first time, we did so bad we didn't get the bad ending we just got a game over =D. We missed the friggin shotgun in the school!!!! Oh man was it tough to melee all the monsters and pistol/rifle all the bosses. But that was the beauty of the game they handed you nothing.
Taking the combat out of the game is just satisfying lazy gamer's. The controls were the exact same as resident evil and I had no problem adapting. I don't see why others couldn't.
Rots in abandoned fields
These idle hands inherit spoiled lands
As the hungry become the pigs
We reap (and) we sow
We mourn who we were
Love what we lost
#17
Posted 19 April 2009 - 07:33 PM
See also: half the stuff from Ecco 1 & 2 on Genesis. God, swimming 100mph in water-tubes suspended above the earth while trying to escape from a giant jellyfish was an incredible experience.
EDIT: I think another part of it is that with the ability to fight, I'll feel compelled to fight and kill every single enemy for completion's sake (even if it's unofficial and just for personal satisfaction) which would take away from the game's originally intended atmosphere. Plus, you know that if there's combat there will be a "broken" weapon and the challenge will be lost once you discover how to exploit it.
This post has been edited by Vasteel Silvergun: 19 April 2009 - 07:35 PM
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#18
Posted 19 April 2009 - 07:54 PM
Vasteel Silvergun, on Apr 20 2009, 01:33 AM, said:
See also: half the stuff from Ecco 1 & 2 on Genesis. God, swimming 100mph in water-tubes suspended above the earth while trying to escape from a giant jellyfish was an incredible experience.
EDIT: I think another part of it is that with the ability to fight, I'll feel compelled to fight and kill every single enemy for completion's sake (even if it's unofficial and just for personal satisfaction) which would take away from the game's originally intended atmosphere. Plus, you know that if there's combat there will be a "broken" weapon and the challenge will be lost once you discover how to exploit it.
I see what you are saying. Keep the monsters in but have a limited ability to defend for yourself. I like that Idea. I am not pumped about modernizing it though. With garbage like blackberries and such. Also they need to keep the bosses in the game one way or another. I remember getting freaked out by the atmosphere of that huge lizard in the firey depths of the school.
Plus the hospital will be hard with so little room to dodge creatures with in those halls.
Rots in abandoned fields
These idle hands inherit spoiled lands
As the hungry become the pigs
We reap (and) we sow
We mourn who we were
Love what we lost
#20
Posted 19 April 2009 - 09:09 PM
Hearing all those creepy noises and wondering in terror WHEN it was going to jump out and attack me, and if I had
enough bullets left to take them down. Personally, I think the scary factor will be lowered considerably if you don't
have to fight the monsters, because then you'll just hear a noise or see a shadow and be like, "Well, nothing's going
to attack me, so I really don't have anything to worry about." Unless they do the whole "pop-out-at-you-but-don't-
do-anything-else-in-particular" bit. Wasn't everyone's deal with PH (besides the metal head and raping of nurses thing)
hearing him near you, dragging that fing huge knife? Weren't you afraid of what he would DO to you with that thing?
Bah, I'm ranting. But still! No combat? Am I being an idiot and missing something vital here?
Gamzee Makara (Homestuck)
Prospit!Gamzee (Homestuck)
God Tier!John (Homestuck)
#21
Posted 19 April 2009 - 10:04 PM
Rots in abandoned fields
These idle hands inherit spoiled lands
As the hungry become the pigs
We reap (and) we sow
We mourn who we were
Love what we lost
#22
Posted 19 April 2009 - 10:20 PM
Fluttershy [MLP: FiM] [90%], Rarity [MLP: FiM] [95%]
'12 Cons: C2E2, ACen, Midwestria [Staff], JemCon, YoumaCon [Video Programming Staff]
Acen forum's number one poster and Disney nut.
Foolish Humon, on 13 June 2010 - 07:19 PM, said:
#23
Posted 19 April 2009 - 10:47 PM
Lina, on Apr 19 2009, 11:20 PM, said:
No, you see, the enemies will attack you. You just don't have any means of fighting back. Ergo, the best idea would be to run.
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#25
Posted 19 April 2009 - 11:02 PM
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#26
Posted 19 April 2009 - 11:06 PM
Vasteel Silvergun, on Apr 19 2009, 11:47 PM, said:
Oh. I see. Well, he should have worded it better.
Fluttershy [MLP: FiM] [90%], Rarity [MLP: FiM] [95%]
'12 Cons: C2E2, ACen, Midwestria [Staff], JemCon, YoumaCon [Video Programming Staff]
Acen forum's number one poster and Disney nut.
Foolish Humon, on 13 June 2010 - 07:19 PM, said:
#27
Posted 20 April 2009 - 09:50 AM
Vasteel Silvergun, on Apr 19 2009, 11:47 PM, said:
They already made that game. It's called Haunting Ground. It has pretty good graphic and is nice and creepy but after the first time you get kicked to ground and hounded till you die it just becomes a frustrating mess. Being able to fight back is good unless you are running straight through an area.
The problem with setting up a survival horror game where you mainly run is that you need to explore to open new areas and such, which is annoying to try with a monster breathing down your neck at every turn, especially when you get trapped in a corner and die. I hear Clocktower implemented this well, but Haunting Ground had a lot of problems. Even Silent Hill Homecoming, which has combat, get annoying when you try to attack someone once, and they pull off 3 or 4 attacks on you and you are unable to get a hit in or defend cause you are stunned.
In theory, if you just had to run and only run it might be an ok experience. If you add exploration and puzzle solving, things just get nerve racking. You lose that feeling of suspense fan fear from running and just get frustrated.
Xbox Tag = EzERawk / PSN = EzERawk / Wii Code = 8450-6258-6492-7122
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#28
Posted 20 April 2009 - 10:33 AM
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)
#29
Posted 20 April 2009 - 11:15 AM
Biohazard II should be coming out sometime....*shakes fist*
"It'll just be a fact. An ugly, moist fact, squatting on your brain like an octopus.
And you don't want an octopus squatting on your brain, do you, son?"
~"Get your hands off my tail, you'll make it dirty"~
*~*~4,3,2,1 Earth Below Us, Drifting Falling, Floating Weightless, Calling Calling home. ~*~*
☜(⌒▽⌒)☞
#30
Posted 20 April 2009 - 11:23 AM
Sa-chan, on Apr 20 2009, 12:15 PM, said:
...Isn't that a sign of which one is the better horror game...?
Acen 2009 cosplay plans:
Thursday-- Secret (PM and I'll tell you)
Friday & Saturday-- BLU Engineer (Team Fortress 2)
Saturday Night-- Fullmetal Alchemaholic (retiring the costume afterward)

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